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Enemy Zero

Enemy Zero
Enemy Zero cover.jpg
European Saturn cover art
Developer(s) WARP
Publisher(s)
  • JP: WARP
Sega
Designer(s) Kenji Eno
Composer(s) Michael Nyman
Platform(s) Saturn, Windows
Release Saturn
  • JP: December 13, 1996
  • EU: 1997
  • NA: December 1, 1997
Windows
  • JP: November 28, 1998
  • NA: November 1998
Genre(s) Survival horror, interactive movie, adventure
Mode(s) Single player
Enemy Zero
Nymane0.jpg
Soundtrack album by Michael Nyman
Released April 18, 1997
Recorded August 19, 1996, CTS Studio, London
September 28–30, Abby [sic] Road Studio
Genre Soundtrack, Contemporary classical, minimalism
Length 49:54
Label First Smile
Producer Michael Nyman, Kenji Eno
Michael Nyman chronology
The Ogre
1996
Enemy Zero
1997
Concertos
1997
Singles from Enemy Zero
  1. "Enemy Zero Piano Sketches"
    Released: October 25, 2006
Review scores
Publication Score
Consoles + 89%
Electric Playground 8 / 10
Mean Machines 90%
Award
Publication Award
GameFan Best Import Game of the Year

Enemy Zero (エネミー・ゼロ?) is a 1996 survival horror adventure video game for the Sega Saturn, developed by WARP and directed by Kenji Eno. After its Saturn release, it was ported to Microsoft Windows. It was the second game to star the digital character Laura Lewis, the first being D, and the third being D2. Laura is voiced by Jill Cunniff of the band Luscious Jackson in the English versions and Yui Komazuka in the Japanese version.

In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D.

The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over.


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Wikipedia

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