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Elizabeth (BioShock)

Elizabeth
BioShock character
Elizabeth (BioShock).png
Elizabeth as she first appears in BioShock Infinite. Her dress changes several times over the course of the game.
First appearance BioShock Infinite (2013)
Voiced by Courtnee Draper
Motion capture Heather Gordon
Portrayed by Anna Moleva (promotion and face scan)

Elizabeth is a fictional character in Irrational Games' BioShock Infinite, the third title in the BioShock series. The game is set in 1912 on a floating steampunk city named Columbia which was founded on the principles of American exceptionalism. Elizabeth has been groomed to take over the city once its current leader, Father Comstock, dies. Elizabeth has the power to open "tears" in the fabric of reality, allowing her to access parallel universes. To prevent her from leaving Columbia, her captors employ a "siphon" which limits her powers, and she is locked in a tower guarded by a giant mechanical bird called the Songbird. The main protagonist of the game, Booker DeWitt, enters Columbia in order to rescue Elizabeth in exchange for his gambling debts being forgiven. Elizabeth also appears in Burial at Sea, a film noir-inspired episodic downloadable content story set in the underwater city of Rapture. She takes on a femme fatale role and serves as the player character in the second episode.

The character is voiced by Courtnee Draper and her motion capture was provided by Heather Gordon. Irrational Games based Elizabeth's face on Anna Moleva, a Russian cosplayer, after the developers saw her incredibly accurate costume, and hired her to do live-action advertisements. Elizabeth's relationship with Songbird was partly based on Ken Levine's personal experiences. She is slightly naive after having lived most of her life in a tower. Developers repeatedly considered simply cutting her due to the hassle in making her "work". Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. companion in video games since Half-Life 2's Alyx Vance. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette.


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