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BioShock Infinite: Burial at Sea

BioShock Infinite: Burial at Sea
BioShock Burial at Sea.jpg
Developer(s) Irrational Games
Publisher(s) 2K Games
Distributor(s) Take-Two Interactive
Director(s) Ken Levine
Designer(s) Andres Elias Gonzalez Tahhan
Writer(s) Ken Levine
Drew Holmes
Composer(s) Garry Schyman
Jim Bonney
Series BioShock
Engine Unreal Engine 3
Platform(s) Linux
Microsoft Windows
OS X
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release Episode One
November 12, 2013
Episode Two
March 25, 2014
Genre(s) First-person shooter, stealth
Mode(s) Single-player

BioShock Infinite: Burial at Sea is an episodic expansion to the first-person shooter video game BioShock Infinite, and a prequel to the original BioShock. It was developed by Irrational Games, and published by 2K Games. It is available on Linux, Microsoft Windows, PlayStation 3, Xbox 360, and OS X. Burial at Sea consists of two episodes. Episode 1 was released worldwide via download-only on November 12, 2013, and Episode 2 was released on March 25, 2014. A retail version for PlayStation 3 and Xbox 360 was released on November 4, 2014 as part of BioShock Infinite: The Complete Edition, and for PlayStation 4 and Xbox One on September 13, 2016 as part of BioShock: The Collection.

Burial at Sea is set after the events of BioShock Infinite, which spanned several alternate realities and was themed on the nature of choice. Whereas Infinite took place aboard Columbia, the floating air city set in 1912, Burial at Sea takes place in an alternate reality within the underwater city of Rapture, a year before the events of the first BioShock game (which is set in 1960). The game features Booker DeWitt as a private detective, and Elizabeth as a femme fatale who employs Booker's services.

Like BioShock Infinite, Burial at Sea is a first-person shooter with role-playing elements. Using a mixture of the limited spaces of Rapture in BioShock and BioShock 2 with the expanded environment of Columbia from BioShock Infinite allows for more dynamic combat challenges. Returning from BioShock and BioShock 2, the player may carry more than two weapons at a time, and can collect other weapons and ammunition either from defeated enemies or from random locations around the city. Returning from Infinite is the regenerating shield, while health can be replenished with medical kits or food. Plasmids and EVE replace Vigors and Salts from Infinite. Plasmids grant activated powers such as creating shockwaves, releasing bolts of electricity, and machine/human possession. Plasmids require EVE, the equivalent of magic points for powering their abilities.


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