Echo Night | |
---|---|
![]() |
|
Developer(s) | From Software |
Publisher(s) | |
Director(s) | Akinori Kaneko |
Producer(s) | Toshifumi Nabeshima |
Designer(s) | Sakumi Watanabe |
Writer(s) | Toshifumi Nabeshima |
Composer(s) | Tsukasa Saitoh Kota Hoshino |
Series | Echo Night |
Platform(s) | PlayStation, PlayStation Network |
Release |
PlayStation PlayStation Network |
Genre(s) |
First-person adventure Survival horror |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
GameRankings | 64% |
Review scores | |
Publication | Score |
AllGame | ![]() ![]() ![]() ![]() ![]() |
EGM | 6/10 |
Game Informer | 6.75/10 |
Game Revolution | C− |
GameSpot | 4.2/10 |
IGN | 8/10 |
OPM (US) | ![]() ![]() ![]() ![]() ![]() |
PSM | ![]() ![]() ![]() ![]() ![]() |
Echo Night (エコー ナイト Ekō Naito) is a mystery adventure video game developed by From Software for the PlayStation. It was released in Japan in 1998, and in North America in 1999. It is the first game in the Echo Night series, following up with the Japan-exclusive Echo Night 2: The Lord of Nightmares in 1999, and Echo Night: Beyond in 2004.
Echo Night is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game. When confronted by a ghost the player must turn on the lights in the room by means of a light switch. The player is often transported into the past via the passengers or certain objects. Once the player fulfills a task important to a spirit they will vanish and drop an "Astral Piece" which can be used to get a different ending scene.
The story revolves around Richard Osmond, the game's protagonist, and his journey to find out what happened to the ship Orpheus, which mysteriously disappeared from the sea. The story also uncovers the mystery about two stones that contain some kind of supernatural power.
The game starts with Richard at his apartment receiving a call from the Anchor Police Department regarding his father, Henry Osmond. Summoned to his father's house, Richard discovers his father's diary, which leads him to a train. He meets at the train a man named Henry Osmond, who is actually trying to pursue William Rockwell who, according to Henry, is being possessed by the Red Stone that is attached to a knife. A duel happens inside the train, but William uses his granddaughter, Crea Rockwell, as a defense against Henry. William then shot Henry, but thanks to the Blue Stone which Henry possessed, his life is spared (the bullet hit the Blue Stone from his chest when he was shot).
The Blue Stone was split into two, one half of which Henry gave to William's granddaughter, Crea. It is revealed then that William is being possessed by the demon of the Red Stone. After that, Richard is brought back to his father's house where he discovers inside the secret room a painting of the ship, Orpheus.
Richard is brought to Orpheus and meets the passengers who died when the ship disappeared. Henry saves the souls he meets inside the ship by resolving their personal issues. As the game goes on, Richard discovers that the Red Stone which William possesses has the power to change one man's destiny to his desire by killing people using the knife the Red Stone is attached to.