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Ecco the Dolphin

Ecco the Dolphin
Ecco-cover.jpg
Box art of the North American release of Ecco the Dolphin. Painting by Boris Vallejo.
Developer(s) Novotrade International
Publisher(s) Sega
Designer(s) Ed Annunziata
Composer(s) Mega Drive:
Spencer Nilsen
Brian Coburn
András Magyari
Mega-CD:
Spencer Nilsen
Game Gear:
Csaba Gigor
Gábor Foltán
Platform(s) Sega Mega Drive, Mega-CD, Microsoft Windows, Game Gear, Master System, Game Boy Advance, Nintendo 3DS
Release Sega Mega Drive
  • EU: July 31, 1992
  • NA: December 29, 1992
  • JP: July 30, 1993
Mega-CD
  • NA: June 1993
  • EU: 1993
  • JP: February 24, 1995
Windows
  • JP: December 13, 1996

  • NA: June 1, 2010
iOS
July 22, 2010
Nintendo 3DS
3D Classics
  • NA: December 12, 2013
  • EU: December 12, 2013
  • JP: June 26, 2013
Genre(s) Action-adventure
Mode(s) Single-player
Review scores
Publication Score
MegaTech 94%
Next Generation 3/5 stars (PC)
Award
Publication Award
MegaTech Hyper Game

Ecco the Dolphin is an action-adventure game originally developed by Ed Annunziata and Novotrade International for the Mega Drive and published by Sega in 1992. Ecco the Dolphin was republished digitally via Nintendo's Virtual Console in 2006,Microsoft's Xbox Live Arcade,Steam,iOS, and Nintendo 3DS.

It is the first installment in the Ecco the Dolphin video game franchise. The player character, Ecco, is a bottlenose dolphin who travels through time to combat hostile extraterrestrials in Earth's oceans and on an alien spacecraft.

Attacking enemies is accomplished by making Ecco ram into them at high speeds. Swimming can be made progressively faster by tapping a certain button, and the speed can be maintained by holding it down. Players can perform a purely aesthetic spin in the air when jumping out of the water.

Two features of the game play on actual dolphin habits; one button causes Ecco to sing, allowing him to speak with other cetaceans and interact with certain objects. The same button is used for echolocation; holding it down causes the song to return, generating a map of the area. Several levels contain enormous crystals called glyphs, which respond in different ways if Ecco touches or sings to them. Some block paths, and a "Key-Glyph" must be found in such cases to pass. Others give information, and a few in later levels replenish health/air and give Ecco temporary invulnerability.


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