EOE: Eve of Extinction | |
---|---|
Developer(s) | Yuke's |
Publisher(s) | Eidos Interactive |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 57.86% |
Metacritic | 57/100 |
Review scores | |
Publication | Score |
AllGame | |
EGM | 4.67/10 |
Game Informer | 6.5/10 |
GamePro | |
Game Revolution | C |
GameSpot | 6.5/10 |
GameSpy | 71% |
GameZone | 6.7/10 |
IGN | 3.5/10 |
OPM (US) | |
Maxim | 6/10 |
EOE: Eve of Extinction (also known as just Eve of Extinction) is a 3D beat'em up game released in 2002 for the PlayStation 2. It was published by Eidos Interactive and developed by Yuke's.
The main attraction of the game is the variety of weapons available to the player throughout the course of the game through a transforming "legacy" weapon that allows the player to switch between weapons, even in the midst of a combo.
The main character, Josh Calloway (voiced by Cam Clarke), is an employee of the Wisdom Company, which is portrayed as a stereotypical evil corporation. Wisdom plans to achieve worldwide military control with a certain weapon to outpower any other: "Legacy". Legacy is created by fusing a rare alloy called Orichalcum with a human soul. Wisdom takes Josh's girlfriend, Elliel (voiced by Jennifer Hale), also an employee of Wisdom, and creates Legacy out of her, which makes her body disappear, and her essence is within the weapon that Josh wields. The player's main goal in the game is to return her to normal, using a certain memory chip owned by the Wisdom CEO. Josh and Eliel, Eliel is already turned into Legacy, are transported in a plane, which suffers a malfunction, and crashes. Elliel can sense other Legacy, and that is what she and Josh follow when they hunt for the CEO. Eventually, they meet the CEO of Wisdom, Agla (voiced by Peter Renaday), and defeat him, and Elliel is returned to normal.
The game was met with very mixed reception, as GameRankings gave it a score of 57.86%, while Metacritic gave it 57 out of 100.
In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "This Matrix-styled beat-em-up from Smackdown dev Yukes had glowy lightsaber weapons and fun, button-mashy combat. Criminally dumb AI and a bland protag kept EOE from really standing out or developing into a franchise, though there was potential in the underlying gameplay and setting."