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EA Redwood Studios

Visceral Games
Formerly called
EA Redwood Shores (1998–2009)
Subsidiary
Industry Computer and video games
Interactive entertainment
Founded 1998; 20 years ago (1998)
Defunct October 17, 2017; 5 months ago (2017-10-17)
Headquarters Redwood City, California, United States
Key people
Scott Probst (general manager)
Amy Hennig (creative director)
Products Dead Space (2008–13)
Owner Electronic Arts
Website www.visceralgames.com

Visceral Games (formerly EA Redwood Shores) was an American video game development studio owned by Electronic Arts. The studio is best known for the Dead Space series.

In 1998, Electronic Arts (EA) moved from San Mateo, California to a new corporate headquarters building that they had constructed in Redwood Shores, California. In this move, they founded a studio at this location, named EA Redwood Shores, which operated under the general "EA Games" division.

EA Redwood Shores' initial title was Future Cop: LAPD, released in 1998. Subsequent games through 2008 were generally licensed tie-ins with movies and other properties. According to designers Ben Wanat and Wright Bagwell, EA had not been keen on producing original intellectual property (IP) during this time, but the studio was pursuing an idea of making a second sequel to System Shock, and Vice President and General Manager Glen Schofield had been trying to coax EA's executives to let them pursue this. While they had some gameplay and ideas set for this game, the title changed upon the release of Capcom's Resident Evil 4 in 2005, which received high critical praise and commercial success. According to Wanat and Bagwell, not only did Resident Evil 4 alter their ideas for the System Shock game, but it also helped Schofield to convince EA's management to let them pursue a new title. The game became known as Dead Space.

Dead Space was a critical success, leading the studio to be rebranded to Visceral Games in 2009. Along with this, the studio was moved out from EA Games and became its own division under EA, being the first "genre" studio within the company, with the focus of developing third-person action games in the same vein as Dead Space. Alongside the rebranding, two sister studios, Visceral Montreal in Montreal, Quebec alongside EA Montreal, and Visceral Melbourne in Melbourne, Australia were established.


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