Dungeon Siege III | |
---|---|
European cover art
|
|
Developer(s) | Obsidian Entertainment |
Publisher(s) | Square Enix |
Director(s) | Richard Taylor |
Designer(s) | Nathaniel Chapman Tyson Christensen |
Artist(s) | Justin Cherry |
Writer(s) |
George Ziets John Gonzalez Travis Stout |
Composer(s) |
Jason Graves Timothy Michael Wynn |
Series | Dungeon Siege |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release date(s) | |
Genre(s) | Action role-playing game |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | (X360) 72/100 (PS3) 71/100 (PC) 73/100 |
Review scores | |
Publication | Score |
EGM | 8.0 |
Game Informer | 8/10 |
GamePro | |
GameSpot | 6/10 (PC) 6.5/10 (Xbox 360) |
GameSpy | |
GameTrailers | 6.3/10 |
IGN | 6.5/10 |
Joystiq |
Dungeon Siege III is an action role-playing game developed by Obsidian Entertainment and published by Square Enix for the PlayStation 3, Xbox 360 and Microsoft Windows in 2011.
The player can choose from one of four characters who have different back-stories and who seek to reestablish the 10th Legion and fight Jeyne Kassynder for control of Ehb. The background is based in a fantasy medieval world with geographic variety in open and closed environments (dungeons). Following an ambush by Kassynder's forces in the beginning, the player character will travel through Ehb in order to fulfill their goals.
As the game progresses and different quests are completed, the other three characters will first meet and then join the player character. Depending on which character the player chose, some events encounters might be subtly changed (for example, while Lucas, Anjali and Reinhart will meet Katarina for the first time in the town of Raven's Rill helping them, players who chose to play as Katarina will meet a non-player character serving the same purpose) and the lines of dialogue are altered to fit the character's back-story. Unlike the previous games in the series, the player can only choose a single one of the three non-player characters to accompany them at a time, although they can exchange them immediately via the game's menu at any point of the game. The companion character will be controlled by the game's AI but can be seamlessly controlled by a second player through the game's online feature. Using the multiplayer feature, up to four players can play the campaign together.
Each character has two different styles of fighting, each to handle different situations. For example, the character of Lucas can wield a two-handed sword to damage a lot of enemies at once but with less protection or use a one-handed sword and shield to fight against single strong enemies or to block attacks. In addition, there are three different special abilities for each stance that require "focus", the game's equivalent to magic points, to use. The amount of focus required varies based on the ability used. Each of those abilities has an improved version available after meeting certain conditions, such as using the skill a certain number of times. There are also three different passive abilities (such as healing, increased armor etc.). The improved versions of the attack abilities and the passive abilities use a different system of power spheres. All improved and passive abilities will deplete such a sphere. Both the focus points and the spheres are refilled by fighting enemies. While amount of focus available will always be a maximum of 100%, the player will start with only one sphere and gain three additional ones at key points of the plot, regardless of their level or experience points. Additionally, each character has ten different skills they can increase at each level reached, allowing them to improve their attacks, get bonus effects when being hit, etc.