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Dungeon Siege: Legends of Aranna

Dungeon Siege
DungeonSiegeBoxArt.jpg
Developer(s) Gas Powered Games
Publisher(s) Microsoft Game Studios (Windows)
Destineer (MacOS)
Producer(s) Jacob McMahon
Designer(s) Chris Taylor
Writer(s) Neal Hallford
Composer(s) Jeremy Soule
Platform(s) Microsoft Windows, MacOS
Release April 5, 2002 (Windows)
May 2, 2003 (MacOS)
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 86 / 100 (29 reviews)
Review scores
Publication Score
CGW 4.5 / 5
Game Informer 9.25 / 10
GamePro 5 / 5
GameSpot 8.4 / 10
GameSpy 89 / 100
IGN 8.5 / 10
PC Gamer (US) 91 / 100

Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft Game Studios on April 5, 2002 for Microsoft Windows and the following year for MacOS. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer, along with their companions, as they journey to defeat a force which has invaded Ehb. Initially only seeking to warn the nearby town of the invasion of the Krug, the farmer and their companions are soon swept up in finding a way to defeat the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the game world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Additionally, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.

Dungeon Siege was the first game by Gas Powered Games, which was founded by in May 1998 by Chris Taylor. Joined by several of his coworkers from Cavedog Entertainment, Taylor wanted to do a different type of game than before, and after trying several concepts they decided to make an action role-playing game as their first title. In addition to the initial concept Taylor served as one of the designers for the game, joined by Jacob McMahon as the game's other lead designer and producer and Neal Hallford as the game's lead story and dialogue writer. The game's music was composed by Jeremy Soule. The development of the game took over four years, though it was initially planned to take only two; to complete the game within even four years required the team to work 12–14 hour days and weekends for most of the development time.


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