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Loading screen


A loading screen is a picture shown by a computer program, often a video game, while the program is loading or initializing.

In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. Drawing utilities were also limited during this period. Melbourne Draw, one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists.

Loading screens that disguise the length of time that a program takes to load were common when computer games were loaded from cassette tape, a process which could take five minutes or more. Nowadays, most games are downloaded digitally, and therefore loaded off the hard drive meaning faster load times, however, some games are also loaded off of an optical disc, faster than previous magnetic media, but still include loading screens to disguise the amount of time taken to initialize the game in RAM.

Because the loading screen data itself needs to be read from the media, it actually increases the overall loading time. For example, with a ZX Spectrum game, the screen data takes up 6 kilobytes, representing an increase in loading time of about 13% over the same game without a loading screen.

The loading screen does not need to be a static picture. Some loading screens display a progress bar or a timer countdown to show how much data has actually loaded.

The Metroid games disguised loading screens as elevator sequences when Samus moved between major areas. The Ratchet & Clank series uses a similar method. Much more recently, Mass Effect uses exactly the same technique to hide loading time.

Loading screens sometimes double as briefing screens, providing the user with information to read. This information may only be there for storytelling and/or entertainment or it can give the user information that is usable when the loading is complete, for example the mission goals in a game.


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