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Dragon Force

Dragon Force
Dragon Force Coverart.png
North American Saturn cover art
Developer(s)
Sega
Publisher(s) Sega
Director(s) Tomoyuki Ito
Producer(s) Hiroshi Aso
Tatsuo Yamada
Makoto Oshitani
Artist(s) Koh Tanaka
Writer(s) Makoto Goya
Composer(s) Tatsuyuki Maeda
Platform(s) Sega Saturn, PlayStation 2, PlayStation Network
Release date(s)
Genre(s) Real-time strategy, real-time tactics
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 90%
Review scores
Publication Score
Edge 8 / 10
EGM 37 / 40
Game Informer 8.75 / 10
GamePro 4.5 / 5
GamesMaster 86%
GameSpot 9.1 / 10
94%
9 / 10
92%
RPGamer 5 / 5
RPGFan 96%
Award
Publication Award
Electronic Gaming Monthly All Systems Game of the Year (Runner-Up),
Saturn Game of the Year,
Strategy Game of the Year, Game of the Month,
Editors' Choice Gold

Dragon Force is a real-time strategy and tactics video game from Sega created for the Sega Saturn. It was created in Japan and translated for North American release by Working Designs in 1996, a translation that was also used by Sega in Europe under license from Working Designs. A sequel, later translated by fans, was released for the Saturn in Japan in 1998. The first game was re-released for the PlayStation 2 as part of the Sega Ages series.

The player assumes the role of one of the continent's eight rulers and sets out to, depending on the ruler, unite the continent, bring peace to the land, and put a stop to the great evil that wants to destroy the land. Each of the eight rulers move along predetermined paths between towns and castles, with castles being the primary objective of the game. When two armies meet, or an army approaches an enemy castle, the focus then switches to that battle.

Gameplay is generally divided into two categories; the strategic "world map" view, and the tactics-oriented battle. On the world map, the player organizes and moves his forces in real time, although the game pauses when the player enters a menu. Armies may only move along predetermined paths between towns and castles.

At the outset of the battle, each side chooses a general and corresponding company of troops to command. After the selection of generals, each side chooses a formation which determines the arrangement of troops. The battle is then fought in real-time, again pausing the action when the player goes into a menu to select commands or use the generals' special attacks or spells. Battles end when one general runs out of hit points or retreats; if both generals' armies are depleted, both generals have the option of dueling or retreating. Generals who run out of hit points are, depending on the general, captured, injured, or (rarely) killed in action. If the player's ruler is defeated in this manner, the player loses the game and must restart from the last save. Once the battle is finished, the process repeats until one army's generals have all been defeated.

Every in-game "week" (a fixed amount of time on the world map), the player attends to administrative duties. During this time, players may give awards to generals (increasing the number of troops they can command or items that increase their capabilities), persuade captive enemy generals to join the player's army, search for items or recruit generals in the ruler's territory, fortify castles, and save the game. Plot-advancing cut scenes frequently take place at the end of the week.


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Wikipedia

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