Dragon Ball Z: Attack of the Saiyans | |
---|---|
Developer(s) | Monolith Soft |
Publisher(s) | |
Director(s) | Koji Hayashi |
Producer(s) | Yasuyuki Honne |
Designer(s) | Yasuyuki Honne |
Composer(s) | Tsukasa Masuko |
Series | Dragon Ball |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 73/100 |
Review scores | |
Publication | Score |
1UP.com | C+ |
Famitsu | 29/40 |
GamesMaster | 70% |
GameZone | 7/10 |
IGN | 7.1/10 |
Nintendo Power | 8/10 |
Nintendo World Report | 7.5/10 |
Dragon Ball Z: Attack of the Saiyans, known in Japan as Dragon Ball Kai: Saiya-jin Raishū (ドラゴンボール改 サイヤ人来襲 Doragon Bōru Kai Saiya-jin Raishū), is a video game based on the manga and anime series Dragon Ball for the Nintendo DS. The game is developed by Monolith Soft and distributed by Namco Bandai in North America and everywhere else under the Bandai label. It was released in Japan on April 29, 2009. The game was released in Europe and North America in November 2009. The game was originally planned to use the Z moniker, despite starting with events that occur in Dragon Ball, but was changed to Kai to associate it with the Dragon Ball Kai revision.
The game is a turn-based RPG that allows players to take on the role of six characters from the series, starting from the 23rd Tenkaichi Budokai through the Saiyan story arc. The game is one of the first games in the Dragon Ball franchise to be published by Namco Bandai in North America, as the company would acquire the gaming license from previous license holder Atari in July of that same year.
Attack of the Saiyans was generally well received by gaming critics, complimenting the battle system, its visuals, and its ability to stay true to the series. It would go on to be the third-best selling video game during the month of May 2009 in Japan.
Presented in traditional 2-D animation sprites, the game consists of three modes to help navigate, the map of the Dragon World, the area maps, and the battle mode. The world map will be available from the start, and will allow players easy access to each of the areas throughout the game. On area maps the player will navigate through various places such fields, forests, caves, and towns on the top screen. The touch screen will display available equipment that can be used while in fields. These items are available courtesy of Capsule Corporation Dyno-Caps which can be bought, given, or found in various spots and or treasure chests. Many of these areas have obstacles such as rocks and brush which the player will have overcome with ki blasts. However, some of these obstacles require stronger levels of ki blasts. The battle screen will take place at the screen with the party facing off with a monster or a boss, their stats and the command select icon presented via the touch screen. The game makes little to no use of the stylus, forcing players to rely on the control pad.