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Donald Duck: Goin' Quackers

Donald Duck: Goin' Quackers
Quack Attack.jpg
North American box art
Developer(s) Ubisoft Montreal
Ubisoft Milan
Publisher(s) Ubi Soft Entertainment
Distributor(s) Disney Interactive
Composer(s) Shawn K. Clement
Platform(s) Game Boy Color
Game Boy Advance
Windows
PlayStation
Nintendo 64
Dreamcast
PlayStation 2
GameCube
Release date(s)
Genre(s) Platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (PS) 70.89%
(N64) 70.29%
(DC) 70.20%
(GBA) 68.33%
(PS2) 65.48%
(PC) 62%
(GC) 55.58%
Metacritic (PS2) 73/100
(DC) 71/100
(PS) 65/100
(N64) 65/100
(GC) 61/100
Review scores
Publication Score
AllGame (PS2) 3.5/5 stars
(GBA) 3/5 stars
2.5/5 stars
EGM (GBC) 8 out of 10
6.5 out of 10
(DC) 5.5 out of 10
Famitsu 30 out of 40
Game Informer 7.5 out of 10
(PS & GC) 7 out of 10
GameSpot (GC) 6.2 out of 10
(PS2) 6 out of 10
5.9 out of 10
(DC) 5.5 out of 10
GameSpy 68%
GameZone (PC) 9 out of 10
(GC) 6.2 out of 10
IGN (GBC) 8 out of 10
(DC) 7.2 out of 10
7 out of 10
(GBA) 6.5 out of 10
(N64) 6.4 out of 10
(GC) 5.2 out of 10
Nintendo Power (N64)7.7/10 stars
(GBA) 3.5/5 stars
(GC)2.9/5 stars
OPM (US) (PS2) 3.5/5 stars
(PS) 3/5 stars

Donald Duck: Goin' Quackers, known as Donald Duck: Quack Attack in Europe and stylized as "Donald Duck: Goin' Qu@cKers" on the North American box art is a platform game developed by Ubisoft Montreal and published by Disney Interactive for various consoles and Windows-based personal computers. A completely different game with the same title was released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.The title is a play on the phrase "Goin' Bonkers".

The game's reception was mixed, with reviewers praising the music, backgrounds, and animations, but criticizing the short length and the fact that it is mostly for the younger audience.

Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Ducky Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck, a dismembered hand, and a Moai statue's head, respectively. The viewpoint of the levels change from a 2D side-scrolling perspective to a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.

The player has four lives that can increase by finding special items. Each live gives Donald two opportunities to be touched by the enemy, the first time is touched he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald also can get suits to move around the scenes and also some animations can be done if the player stops moving Donald (such as Donald taking photos of the place if he is dressed like a tourist).


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