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Dominions 3: The Awakening

Dominions 3: The Awakening
Dominions 3: The Awakening cover
Developer(s) Illwinter Game Design
Publisher(s) 2006 - 2012 Shrapnel Games 2013 - future Desura, Steam, GamersGate
Platform(s) Linux, Mac OS X, Microsoft Windows
Release date(s) September 29, 2006
Genre(s) Turn-based strategy
Mode(s) Single-player, Multiplayer

Dominions 3: The Awakening is a fantasy turn-based strategy game created by Illwinter and published in 2006 by Shrapnel Games. It is the third game in the Dominions series, preceded by Dominions: Priests, Prophets and Pretenders and Dominions II: The Ascension Wars. Illwinter's publishing contract with Shrapnel Games expired in November 2012 and Dominions 3 was republished on Desura in late December 2012 and soon after on GamersGate. Dominions 3 went through the Greenlight process and was released on Steam in September 2013.

The game combines a simple presentation with an extremely wide array of strategic options, including over 1500 units, 600 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

The game includes scenarios and randomized play, but does not include a campaign. Dominions 3 is mainly designed for multiplayer, including PBEM, hotseat and TCP/IP. AI opponents are available for single-player.

The game allows the player to design a pretender god with the potential to ultimately become the god of a fantasy world by defeating all other pretenders. The interface consists of a hand-drawn or randomly generated world map and several menus. The maps are divided into provinces which can be conquered in tactical battles. Provinces provide gold and resources, needed to recruit units. Compared to other games in the genre, Dominions 3 only has a small amount of economic management, focusing almost entirely on creating and deploying armies.


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