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Dominions II

Dominions II: The Ascension Wars
Dominions II - The Ascension Wars Coverart.png
Developer(s) Illwinter Game Design
Publisher(s) Shrapnel Games
Platform(s) PC (Windows / Linux)
PowerPC (Mac OS X / Linux)
Solaris (Solaris 8)
Release
  • NA: November 14, 2003
Genre(s) Turn-based strategy, Fantasy
Mode(s) Single player, Multiplayer
Review scores
Publication Score
1UP.com A
GameSpot 6.2 out of 10
GameZone 7.8 out of 10
IGN 6.5 out of 10

Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. It was developed by Illwinter Game Design and published by Shrapnel Games. The game was released on November 14, 2003 in North America for Microsoft Windows, Mac OS X and Linux.

Dominions II: The Ascension Wars was the sequel to Dominions: Priests, Prophets and Pretenders. It was followed by Dominions 3: The Awakening in 2006.

Dominions II: The Ascension Wars is a 4X turn-based, computer strategy game. The players play the role of the god of one out of 17 different nations and battle each other for the dominance of a fantasy world. At the most basic level, Dominions II is similar to Risk. It is also similar to Civilization. The world is divided into many provinces that change hands after a tactical battle. The players use armies of men and monsters to fight these battles.

The players and game host (who may also play) find each other through out-of-game channels and decide on game setup. These decisions include:

Each player then designs their god. Each god-type costs design points which can be spent on the god's dominion properties, his/her magical abilities, or on the national castle type. The god's initial magic levels also determine the effect of the god's blessing, a special ability which enhances certain types of sacred troops. A god who wields powerful fire magic will enhance the attack skill of such troops and even set their weapons ablaze, whereas a god who focuses on nature magic will instead allow them to go berserk. It is possible to make a god who excels at magic and magical research but is physically weak, as well as a near-unkillable warrior-god with barely any magical powers at all. Dominion effects are adjusted by using design points to 'tilt' 6 scales (graphically 6 balance scales), which represent the nature of the god which becomes manifest in territory under his dominion. The 6 scales are Order/Turmoil, Productivity/Sloth, Heat/Cold, Growth/Death, Luck/Misfortune, and Magic/Drain.


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