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Divine Divinity

Divine Divinity
The CD insert for Divine Divinity.
Developer(s) Larian Studios
Publisher(s)
Composer(s) Kirill Pokrovsky
Platform(s) Microsoft Windows
Release September 22, 2002
Genre(s) Action role-playing game
Mode(s) Single-player
Review scores
Publication Score
GameSpot 8.6
IGN 8.5

Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which released in September 2002. It has two spin-offs,Beyond Divinity and Divinity: Dragon Commander; a sequel, Divinity II; and a prequel, Divinity: Original Sin.

Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay was inspired by both Ultima VII and Diablo, with which Divine Divinity shares a number of gameplay features.

Both Diablo and Divine Divinity are focused on hack and slash combat in a similar interface, have random equipment generation, and a wide set of skills organized into types. Very much like Ultima VII, Divine Divinity features a significant amount of computer role-playing game elements as well, such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.

The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.

The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.

Two thousand years before the game begins, those who sat on Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations.


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