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Divinity: Original Sin

Divinity: Original Sin
Divinity Original Sin cover.png
Developer(s) Larian Studios
Publisher(s) Larian Studios (PC)
Focus Home Interactive (PS4, XONE)
Director(s) Swen Vincke
Producer(s) David Walgrave
Designer(s) Farhang Namdar
Writer(s) Jan Van Dosselaer
Sarah Baylus
Composer(s) Kirill Pokrovsky
Platform(s) Windows, OS X, Linux, PlayStation 4, Xbox One
Release Windows, OS X
  • WW: 30 June 2014
PlayStation 4, Xbox One
  • WW: October 27, 2015
Linux, OS X
  • WW: December 29, 2015
Genre(s) Role-playing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 85%
Metacritic 87/100
Review scores
Publication Score
Eurogamer 9/10
GameSpot 9/10
IGN 9/10
PC Gamer (US) 87/100
Hardcore Gamer 4.5/5

Divinity: Original Sin is a single-player and cooperative multiplayer fantasy role-playing video game, developed by Larian Studios. The game ships with the editor that created it, allowing players to create their own single-player and multiplayer adventures, and publish them online. The game was partially funded through Kickstarter and is a prequel to Divine Divinity.

Upon its release, Divinity: Original Sin received critical acclaim from critics, with many praising its ability to modernize the CRPG genre. Most criticisms were directed at the slow pace of the game and its inconsistent difficulty.

A sequel to the game, titled Divinity: Original Sin II, entered early access on the 15th of September 2016 and will be released sometime in 2017.

Original Sin is the latest RPG in the Divinity universe. Divinity: Original Sin concerns two heroes: a condemned warrior released from his chains and a mystic heroine restored to life. The game touts turn-based combat, cooperative multiplayer, and a highly interactive world and includes a full-fledged modding tool.

The customizable protagonists of the game are a pair of "Source Hunters": members of an organization dedicated to eradicating a dangerous magic named "the Source" and its adepts, the "Sourcerers". In the single-player mode, the player controls them both, while in the two-player co-op, each player takes control over one of them. At the start of the game, the Source Hunters receive orders to investigate the murder of a town councilor by a suspected Sourcerer in Cyseal, a port town in southern Rivellon. Upon arrival, they find Cyseal under siege by orcs and undead and soon discover that it was orchestrated by a Sourcerer conspiracy linked to the Immaculates, a cult based in the Luculla Forest further inland. They also find evidence implicating the White Witch, guardian of the Luculla Forest, in the murder. Their search for her takes them to the fairy realm of Hibernheim, where they find her trapped in a block of ice by the Immaculates' leader, the Conduit. Upon being freed, she introduces herself as Icara and pleads guilty of accidentally killing the councilor, but the Source Hunters, having uncovered evidence of Sourcery, mass murder, and human sacrifice carried out by the Immaculates, choose to ally themselves with her against the common foe. Icara reveals to them that the Conduit is actually her own estranged sister Leandra and directs them to infiltrate the Immaculates to learn of her plans. The Source Hunters discover that the cult has been mining a highly toxic metal named "tenebrium" in the Luculla Mines, where they also encounter "Death Knights", indestructible undead warriors created by Leandra using tenebrium and the Source to conquer Rivellon. Leandra destroys the mines in an attempt to kill the Source Hunters, but they manage to escape with her fail-safe that renders Death Knights vulnerable.


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