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Disgaea 3

Disgaea 3: Absence of Justice
Disgaea 3- Absence of Justice.jpg
Developer(s) Nippon Ichi Software
Publisher(s)
  • JP: Nippon Ichi Software
  • NA: NIS America
  • EU: NIS Europe
  • WW: NIS America (Vita)
Distributor(s)
Director(s) Masahiro Yamamoto
Producer(s) Sohei Niikawa
Designer(s) Masahiro Yamamoto
Yoshinori Yamamoto
Writer(s) Kaori Shinmei
Sohei Niikawa
Composer(s) Tenpei Sato
Series Disgaea
Platform(s) PlayStation 3, PlayStation Vita
Release PlayStation 3
  • JP: January 31, 2008
  • NA: August 26, 2008
  • EU: February 20, 2009
  • AU: March 5, 2009
PlayStation Vita
  • JP: December 17, 2011
  • NA: April 17, 2012
  • EU: April 20, 2012
  • AU: April 26, 2012
Genre(s) Tactical role-playing
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 80.85%
Metacritic 78%
Review scores
Publication Score
1UP.com B-
EGM B
Famitsu 32/40
Game Informer 8.25/10
GameSpot 7.5/10
IGN 6.7/10
OPM (AU) 8/10

Disgaea 3: Absence of Justice (魔界戦記ディスガイア3, Makai Senki Disugaia Surī?) is the third video game in the Disgaea series by Nippon Ichi. It was released for the PlayStation 3 video game console. Jack Niida, Localization Director for NIS America, has stated that "Disgaea 3 will have a downloadable content feature through the PlayStation Network to download new and old returning characters".

Disgaea 3 is a tactical RPG; most of the game involves battles on isometric maps upon which the player controls a group of characters. Maps often feature "geo blocks" with statistical effects on the battlefield, that, unlike in previous games, can be stacked or stood upon. Many objects in the environment, including these blocks, and characters themselves, can be lifted, thrown, or destroyed. Certain classes can create boxes or barrels to create stepping stones. Characters can form stacks, allowing them to reach higher areas or perform "tower attacks". When throwing a character to a monster-type ally, they will bounce an extra distance based on the monster's direction and throwing stat.

With the newly introduced "magichange" feature, monsters are able to transform into specific weapons in which a partner can use to execute a strong technical attack. To do this they must be assigned to the same club as the ally, and the change is temporary. After two turns the monster disappears from battle, unless in the magintology club which increases it to 3 turns.

Characters now have certain weapons that they are proficient with, much like Makai Kingdom's battle system. While characters can use other weapons, they won't be able to use the weapon's skills. Weapon skills are now unlocked by purchasing them with mana collected from defeating enemies. Many of the skills' effective areas have been rearranged, and each weapon now has two hidden skills.

One can incorporate a maximum of two special augmentation abilities, known as "evilities", to improve a character's performance in battle. One skill is standard for each class, the second skill can be customized. When a monster executes the Magic Change skill, their main evility is also transferred to their partner.


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