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Digital Devil Story: Megami Tensei II

Digital Devil Story: Megami Tensei II
Digital Devil Story Megami Tensei II.JPG
Cover art
Developer(s) Atlus
Publisher(s) Namcot
Artist(s) Kazuma Kaneko
Composer(s) Tsukasa Masuko
Series Megami Tensei
Platform(s) Family Computer, Super Famicom
Release date(s) Family Computer
  • JP: April 6, 1990
Super Famicom
  • JP: March 31, 1995
Genre(s) Role-playing video game
Mode(s) Single-player

Digital Devil Story: Megami Tensei II (Japanese: デジタル・デビル物語 女神転生II Hepburn: Dejitaru Debiru Sutōrī Megami Tensei II?) is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by a Namco 163 wavetable sound chip, providing 4 audio channels.

Along with Digital Devil Story: Megami Tensei, this game was remade by Atlus and released in 1995 as Kyūyaku Megami Tensei (旧約・女神転生 lit. Megami Tensei: The Old Testament?) on the Super Famicom, with new graphics and a more detailed version of the world map.

Digital Devil Story: Megami Tensei II retains several gameplay aspects of the first game, including demon catching and fusing and first-person dungeons.

There is a world map that features overhead graphics. The player controls the party through the world map and dungeons, fighting enemies in random encounters with turn-based combat. Transportation such as rail and highway that existed at the end of the 20th century does not exist; movement by foot is the most common activity in the game. A huge crater in the world map ground limits the player's explorations and forces them to take underground routes, which appear in the guise of former subway tracks. Dungeons are explored in a 3D first-person perspective, except when players interact with a game within a game that consists of a single 2D overhead dungeon. There is an option to use an auto pilot feature when navigating 3D dungeons; however, there are many glitches and disruptions that occur under auto pilot, causing it to hang under certain conditions.


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