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Digital Devil Story: Megami Tensei

Digital Devil Story: Megami Tensei
Digital Devil Story Megami Tensei.png
Famicom cover art
Developer(s) Atlus
Publisher(s)
  • Namco (Famicom)
  • Atlus (Super Famicom)
Composer(s) Tsukasa Masuko
Series Megami Tensei
Platform(s) Famicom, Super Famicom
Release date(s) Famicom
  • JP: September 11, 1987
Super Famicom
  • JP: March 31, 1995
Genre(s) Role-playing
Mode(s) Single-player

Digital Devil Story: Megami Tensei (Japanese: デジタル・デビル物語(ストーリー) 女神転生 Hepburn: Dejitaru Debiru Sutōrī Megami Tensei?) is the first game of the popular Megami Tensei series of role-playing video games. It is based on the novel Digital Devil Story by Aya Nishitani. Although Atlus has published a majority of the series, the first two games were created by Atlus but published by Namco (known as Namcot at the time), after it bought the video game rights to the Japanese horror novel series by Aya Nishitani, the first named Digital Devil Story. This game is a role-playing video game that features extensive dungeon crawling and focuses heavily on demons, which have gone on to become a trademark of the series.

It was released for the Family Computer by Namco in 1987. A game of the same name was released on the PC88 and MSX from Telenet Japan, although the RPG aspects were cut down drastically.

Digital Devil Story: Megami Tensei features several gameplay elements that became standards in the rest of the series, including demon catching and fusing and first-person dungeons. The player takes the role of two human characters, Nakajima and Yumiko, who can equip weapons and armors, and are provided with ability points and an experience level. Both of them have limited hit points (HP). Yumiko can cast magic spells, while Nakajima can collect items and summon demons.


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