Dig Dug | |
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American arcade flyer for Dig Dug
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Developer(s) | Namco |
Publisher(s) | |
Composer(s) | Yuriko Keino |
Platform(s) | Arcade, Other |
Release date(s) | |
Genre(s) | Maze |
Mode(s) | 1-2 players alternating |
Cabinet | Upright, cabaret, and cocktail |
Arcade system | Namco Galaga |
CPU | 3x ZiLOG Z80 @ 3.072 MHz |
Sound | 1x Namco WSG @ 3.072 MHz |
Display | Vertical orientation, Raster, 224 x 288 resolution |
Dig Dug (ディグダグ Digu Dagu?) is an arcade game developed and published by Namco in Japan in 1982. It runs on Namco Galaga hardware, and was published outside Japan by Atari, Inc..
Atari also obtained the license for home versions of Dig Dug, and released it for the Atari 2600, Atari 5200, Atari 7800, Intellivision, Apple II, Atari 8-bit family, VIC-20, Commodore 64, IBM PC, and TI-99/4A. Namco ported Dig Dug to the Nintendo Family Computer in 1985.
Gakken made a table top handheld game of Dig Dug in 1982. It was one of a series of 3 flip-top games with VFD screen and magnifying Fresnel lens.
The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: "Pookas" (a race of cute round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and "Fygars" (a race of green dragons that can breathe fire while their wings flash).