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Devil May Cry 2

Devil May Cry 2
DMC2FrontCover.jpg
North American box art
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Hideaki Itsuno
Producer(s) Tsuyoshi Tanaka
Katsuhiro Sudo
Artist(s) Daigo Ikeno
Writer(s) Katsuya Akitomo
Masashi Takimoto
Shusaku Matsukawa
Composer(s) Masato Kohda
Tetsuya Shibata
Satoshi Ise
Series Devil May Cry
Platform(s) PlayStation 2
PlayStation 3 (HD)
Xbox 360 (HD)
Release
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 73.56%
Metacritic 68/100
Review scores
Publication Score
Eurogamer 5/10
GamePro 4/5 stars
GameSpot 6.4/10
IGN 7/10

Devil May Cry 2 (Japanese: デビル メイ クライ 2 Hepburn: Debiru Mei Kurai Tsū?) is an action-adventure hack and slash video game developed and published by Capcom in 2003. The game is a sequel to Devil May Cry.

Set in modern times, in the fictional city of Vie de Marli, the story centers on Dante and Lucia in their fight to stop a businessman named Arius from raising the demon Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the game's engine, with several pre-rendered full motion videos.

Devil May Cry 2 received mixed reviews, and has been criticized for a variety of development decisions, which made the game considerably different from its predecessor; chief among these decisions was the lowered difficulty and changes to the personality of Dante. Nevertheless, it was a commercial success.

In Devil May Cry 2, the player guides either Dante or Lucia through an urban environment, fighting groups of monsters in fast-paced combat. The game consists of missions with specific goals in the play area of the game itself. The player's performance in each mission is ranked from D (poor/"Don't Worry") to S (excellent/"Showtime") based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the harshest in terms of how it judges the player's performance.


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