Deus Ex: Mankind Divided | |
---|---|
Developer(s) | Eidos Montréal |
Publisher(s) |
|
Director(s) | Jean-François Dugas |
Producer(s) |
|
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Writer(s) |
|
Composer(s) |
|
Series | Deus Ex |
Platform(s) | |
Release |
Microsoft Windows, PlayStation 4, Xbox One
|
Genre(s) | Action role-playing, first-person shooter, stealth |
Mode(s) | Single-player |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | (PC) 83/100 (PS4) 84/100 (XONE) 83/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
EGM | 8.5/10 |
Game Informer | 7/10 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
Giant Bomb | |
IGN | 9.2/10 |
PC Gamer (US) | 88/100 |
Polygon | 8.5/10 |
VideoGamer.com | 7/10 |
Deus Ex: Mankind Divided is an action role-playing stealth video game developed by Eidos Montréal and published by Square Enix for Microsoft Windows, PlayStation 4, Xbox One in August 2016 and Linux in November 2016. It is the sixth game in the Deus Ex series, and a direct sequel to Deus Ex: Human Revolution.
Set in a cyberpunk-themed dystopian world in 2029, two years after the events of Human Revolution, Mankind Divided features the return of Adam Jensen from the previous game, Deus Ex: Human Revolution, with new technology and body augmentations.
Deus Ex: Mankind Divided received positive reviews from critics. Particular praise was aimed at the art direction, environmental design, the diverse options in gameplay and decision-making, characters and the narrative. Major points of criticism were the short length of the game in comparison to its predecessor as well as the ending of the game, which leaves multiple plot-points either unresolved or ambiguous. Deus Ex: Mankind Divided was nominated for the title of Best Role Playing Game at The Game Awards 2016.
Deus Ex: Mankind Divided is played through a first-person perspective, with a third-person cover system, and combines elements of a first-person shooter, with a role-playing upgrade system and dialogue trees. The game allows the player to tackle situations using combat, hacking, stealth, and social interactions. Features include gun customization, remote hacking, the Icarus dash (short-range silent teleportation), TESLA arcs (up to four non-lethal projectiles), the Titan shield (invincible shell), a radar with map layouts, and a changed energy system (energy is no longer a series of batteries but one bar that slowly refills). Similar to the Director's Cut of Human Revolution, killing is not the only way to win a boss battle, making it possible to complete the game without killing anyone. The XP system has been changed so that the stealth approach doesn't have an XP advantage.