James Cameron's Dark Angel | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Sierra Entertainment |
Distributor(s) | Vivendi Universal Games, Fox Interactive |
Producer(s) | Jeffrey Kearney |
Designer(s) | David Seymour Mike Inglehart |
Writer(s) | Jeff Houde |
Platform(s) | PlayStation 2, Xbox |
Release date(s) | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Review scores | ||
---|---|---|
Publication | Score | |
PS2 | Xbox | |
AllGame | N/A | |
EGM | N/A | 6/10 |
Game Informer | 5.25/10 | N/A |
GamePro | N/A | |
Game Revolution | D+ | D+ |
GameSpot | 3.8/10 | 3.8/10 |
GameSpy | N/A | |
GameZone | 5.1/10 | 5/10 |
IGN | 4/10 | 3.9/10 |
OPM (US) | N/A | |
OXM (US) | N/A | 4.5/10 |
Aggregate score | ||
Metacritic | 48/100 | 47/100 |
James Cameron's Dark Angel is a beat 'em up video game based on the television series Dark Angel. It was developed by Radical Entertainment and published by Sierra Entertainment. It was announced at the E3 Expo in May 2002, shortly after the TV series was canceled. Jessica Alba and Michael Weatherly reprised their roles from the series, voicing Max Guevara and Logan Cale respectively.
The game follows an original storyline, with players controlling Max Guevara as she fights the I Corporation and attempts to find her twin sister. It was released on PlayStation 2 and Xbox in November 2002. The game was met with generally unfavorable reviews. It was frequently criticized for its unoriginality, repetition and certain gameplay issues, though received some praise for its graphics, storyline and voice acting.
Dark Angel is a single-player beat 'em up game played from a third person view. Players take control of Max Guevara, a genetically-enhanced super soldier. Levels involve fighting enemies while following a fairly straightforward path to the level's exit. Max attacks enemies using various punches, kicks and throws, and can also utilize the environment to perform actions, such as kickflipping off a wall then attacking an enemy from behind. She can also perform moves like back flips and side twirls to evade enemies. Occasionally Max may have to interact with the environment to advance past a point, such as placing an explosive on a door, though what is required to progress through the level is clearly highlighted to the player. Max receives communications from Logan Cale, who offers his advice on how she may reach objectives. The game also presents 'stealth mode' sequences during some levels. In stealth mode, Max can distract enemies by making noise or perform stealth kills by sneaking up on them. If Max is spotted during stealth mode, a timer is activated and additional enemies begin to appear. If she has not reached the exit or killed the enemies when the timer has run out, the level must be restarted.Boss enemies are present in some levels.