Dark•Matter cover
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Designer(s) | Wolfgang Baur, Monte Cook |
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Publisher(s) | TSR, Inc. (Wizards of the Coast) |
Publication date | 1999 |
Genre(s) | Science fiction, near-future conspiracy |
System(s) | Custom (Alternity) |
Dark•Matter is a science fiction/conspiracy theory campaign setting that was originally published in 1999 by Wizards of the Coast as the second campaign setting for the Alternity role-playing game. It was written by Wolfgang Baur and Monte Cook. It was later converted to d20 Modern rules and published as a stand-alone book in 2006.
Wolfgang Baur did considerable research into the occult, UFO, and government conspiracy theories in preparation for writing the Dark•Matter game.
In the setting, the Hoffmann Institute is an organization which investigates strange creatures and phenomena. The players take on the roles of members of this organization, and delve into the supernatural and mysterious. The premise of the game is that nearly every strange or supernatural story ever widely told is true, but a web of conspiracies and secret organizations hide this truth from the average person.
This premise was not unique to Dark•Matter, having first been used as the basis for a role-playing game in Bureau 13.
The original book was hardbound with 288 pages illustrated in color. It was divided into chapters covering the background of the Dark•Matter setting to include an introduction to the Hoffmann Institute, hero creation, magic and psionics, history of the setting, the Illuminati, and places of interest. Highlights include:
There were four accessories produced for the setting. Three of them were published in perfect bound paperback format and one was published as an electronic PDF file. There were also various articles published in Dungeon magazine and Dragon magazine.
The Dark•Matter Arms and Equipment Guide provided a more detailed list of equipment appropriate to the setting.
The Xenoforms Book provided many more supernatural and alien creatures from myth and folklore to add to a campaign.