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D20 Modern

d20 Modern
D20 Modern Book Cover.jpg
The d20 Modern Roleplaying Game Core Rulebook
Designer(s) Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan
Publisher(s) Wizards of the Coast
Publication date 2002
Genre(s) Generic
System(s) d20 system, modified

d20 Modern is a modern fantasy role-playing game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast and released in November 1, 2002. The game uses the d20 System and Dungeons and Dragons 3.5 edition rules. It also provided players the tools to build a campaign in a modern setting.

Wizards released d20 Modern in 2002 at the same time the company was revamping its Star Wars role-playing game. Wizards expanded from their work with the game, developing one of d20 Modern's setting into a full sourcebook the Urban Arcana Campaign Setting (2003), and afterward they extended d20 even further with the science-fiction d20 Future (2004) and the historical d20 Past (2005); they closed out the line in 2006 with another campaign setting, the classic Dark•Matter (2006) for d20 Modern.

In d20 Modern each character is referred to as a hero. All heroes start with a first level basic class. Each basic class corresponds to one of the six ability scores in the d20 System. They have their own set of skills, feats, talents, saves, hit dice, wealth bonus, and so on. A hero will become a specific hero, but it depends on the players in what ability they favor. The six basic classes are:
The Strong Hero, based on Strength (STR). These heroes are brawny, and they greatly favor melee combat.
The Fast Hero, based on Dexterity (DEX). They’re nimble and quick, and able to evade most incoming attacks.
The Tough Hero, based on Constitution (CON). Difficult to take down and can resist most sicknesses.
The Smart Hero, based on Intelligence (INT). The typical know-it-all hero has most the skills and points.
The Dedicated Hero, based on Wisdom (WIS). A strong intuitive hero and always vigilant.
The Charismatic Hero, based on Charisma (CHA). A hero who has a way with words and personal magnetism.


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