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DEFCON (video game)

DEFCON
Defcon-promo.jpg
Developer(s) Introversion Software
Publisher(s) Introversion Software
Distributor(s) Steam, Introversion Software, Ambrosia Software, Pinnacle Software UK, Encore, DesuraNET (Desura), GOG.com
Designer(s) Chris Delay
Gary Chambers
Composer(s) Alistair Lindsay and Michael Maidment
Platform(s) Windows
Mac OS X
Linux
Release date(s)

September 29, 2006 (Steam)
June 15, 2007 (UK retail)
April 15, 2007 (United States)

April 19, 2007 (Macintosh)
Genre(s) Real-time strategy
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 83.3%
Metacritic 84%
Review scores
Publication Score
1UP.com A
Edge 7/10
Eurogamer 8/10
Awards
Publication Award
PC Gamer Top 100 PC Games July 2008 (# 59)
Way of The Rodent Best Involuntary Yelp
Way of The Rodent Best Sound

September 29, 2006 (Steam)
June 15, 2007 (UK retail)
April 15, 2007 (United States)

DEFCON (stylized as DEFCOИ and sometimes subtitled Everybody Dies) is a real-time strategy game created by independent British game developer Introversion Software, developers of Darwinia, Multiwinia, Uplink, and Prison Architect. The gameplay is reminiscent of the "big boards" that visually represented thermonuclear war in films such as Dr. Strangelove, Fail-Safe, and especially WarGames.

The game has been available by download since September, 2006 through Introversion's web store and Steam. In the UK it was released for the high street shops on June 15, 2007 and for a limited period included the developer's first game Uplink. On April 5, 2007, US publisher Encore announced they would be publishing the game in the United States, and had ordered an initial 50,000 copies of the game for retail.

Players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions (megadeaths) while players try their hand at annihilating their opponents.

In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in your territory) or Genocide (gain 1 point for each megadeath caused); though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts.


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Wikipedia

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