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Multiwinia

Multiwinia
Multiwinia Coverart.png
Developer(s) Introversion Software
Publisher(s) Introversion Software (Windows)
Ambrosia Software (Mac OS X)
Designer(s) Chris Delay
Gary Chambers
Leander Hambley
Byron Atkinson-Jones
Platform(s) Windows
Mac OS X
Linux
Xbox 360
Release Microsoft Windows
19 September 2008
Mac OS X
5 March 2009
Xbox 360
11 February 2010
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer
Aggregate scores
Aggregator Score
GameRankings 78%
Metacritic 76/100
Review scores
Publication Score
GameSpot 7.5/10
GamesRadar 8/10
IGN 7.6/10
PC Gamer (UK) 79%
VideoGamer.com 7/10

Multiwinia is the fourth video game made by Introversion Software, the creators of Uplink, Darwinia, Defcon, and Prison Architect. It is a real-time strategy game. Multiwinia is available as a standalone game, or included as part of Darwinia+.

Multiwinia follows its predecessor Darwinia, in which a computer scientist, Dr Sepulveda, created a digital world that existed within a computer network. This world, Darwinia, was inhabited by a two-dimensional digital life-form called Darwinians and was to become "the world's first digital theme park". In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians. After this, Dr Sepulveda deemed the world safe again. However, the virus had changed something in the Darwinians, and over time they became more aggressive, dividing into factions and fighting. Now labelled Multiwinians, the tribes continue to fight each other.

Multiwinia is a real-time strategy game with six different modes. Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties. As a multiplayer, and much more processed random generated universe version of Darwinia's, it has statistically inspired random stochastic layered atmosphere.

Each team fights to control the entire map.

Teams fight over the spawn points dotted around the map in order to capture them and achieve a dominant position that will enable them to control the entire map. This game mode will continue until one team is victorious, or a timer can be used to limit the game to a set time limit. After that time the team with the most spawn points will win the game.

Occupy key tactical zones around the map to score points.

On each map there are a fixed number of Scoring zones - for a standard sized two-player map there are up to four zones. Each team can score points by occupying these zones with Multiwinians - scoring one point per second for every zone under their control.

Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a "pie chart", showing the team colours occupying the zone and their relative percentages.


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