Prison Architect | |
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Developer(s) | Introversion Software |
Publisher(s) | Introversion Software |
Producer(s) | Mark Morris |
Designer(s) | Chris Delay |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4, Xbox 360, Xbox One |
Release date(s) |
October 6, 2015
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Genre(s) | Construction and management simulation |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 83/100 |
Review scores | |
Publication | Score |
GameSpot | 7/10 |
IGN | 8.3/10 |
Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three to four weeks. With over 1,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version.Prison Architect was an entrant in the 2012 Independent Games Festival.
The game was available on Steam's Early Access program, and was officially released on October 6, 2015.
The game is a top-down 2D (with optional 3D mode) construction and management simulation where the player takes control of building and running a prison. The player is responsible for managing various aspects of their prison including building cells and facilities, planning and connecting utilities, hiring and assigning staff, including a warden, guards, workers, and more. The player needs to recruit staff to unlock more aspects of the game. The player is also responsible for the finance, and keeping their inmates content. The player's role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together. The player is also able to add workshops to the prison as well as reform programs that reduce the specific prisoner's repeat-offender rate. The player tells the prisoners what to do indirectly by setting their schedule. The game takes inspiration from Theme Hospital, Dungeon Keeper, and Dwarf Fortress.