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Crusader: No Remorse

Crusader: No Remorse
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Developer(s) Origin Systems
Realtime Associates
(console versions)
Publisher(s) Electronic Arts
Director(s) Tony Zurovec
Producer(s) Warren Spector
Designer(s) Mark Vittek
Programmer(s) Tony Zurovec
Artist(s) Beverly Garland
Writer(s) Lisa Smith
Mark Vittek
Composer(s) Dan Gardopée
Andrew Sega
Engine Enhanced Ultima VIII: Pagan engine
Platform(s) PC (DOS), Saturn, PlayStation
Release date(s) PC
  • NA: August 30, 1995
  • EU: 1995
PlayStation & Saturn
  • NA: May 26, 1997
  • EU: March 1997
Genre(s) Action game
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 84.00% (PC)
73.20% (PlayStation)
70.70% (Saturn)
Review scores
Publication Score
Game Informer 7.25/10 (PlayStation)
GameSpot 8.4/10 (PC)
7.1/10 (PlayStation)
7.4/10 (Saturn)
IGN 7/10 (PlayStation)
PC Gamer (US) 93%
Computer Games Magazine 4.5/5 stars (PC)
Next Generation 5/5 stars (PC)

Crusader: No Remorse is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for the PC DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian future 22nd century, the game centers on an elite supersoldier who defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels.

Critically well-received, No Remorse was followed by the PC-only sequel Crusader: No Regret in 1996.

Crusader is divided into missions, each with their own locations and objectives. Settings vary from factories to military bases to offices to space stations, and contain a variety of enemy soldiers and servomechs, traps, puzzles and non-combatants (who can be killed with no penalty and their bodies can be looted for credits). All locations have alarm systems which are triggered by walking into view of security cameras or destroying a secured door, and can be deactivated by using an alarm box. So long as the alarm is active, either a new enemy soldier will teleport into the area every few seconds or a confined servomech will be released, depending on where the player is. In addition, the player cannot use keycard slots or door switches while an alarm is active. In the PC version, the Silencer can carry no more than five firearms at once.

The game featured an unprecedented level of setting interaction. Most of the environment can be destroyed by weapons fire and some traps or defenses can be manipulated for use against the enemy. The geography of the setting encourages the use of tactics and combinations of moves in order to hit the targets effectively with the minimum possible loss of resources. No Regret added a handful of new maneuvers to the original game, including the ability to dive forward, and to sidestep while crouching. Weapons, ammunition, credits (money), healing facilities, and other equipment are scattered through the levels, allowing the player to upgrade their arsenal.

Due to economic downfalls, the nations of the planet Earth began gradually to organize themselves into huge economic super-conglomerates. Eventually, these continental organizations merged into the World Economic Consortium. The WEC is a tyrannical entity; while the world is made to look peaceful and prosperous, the reality is that most liberties are suspended, taxes are well over 90%, military force is used mercilessly against those who dare oppose the WEC, and freedom is barely even remembered. Only an elite upper class of WEC executives have true power and wealth; among these are WEC President Gauthier and Chairman Nathaniel Draygan. The WEC is being fought by an organization calling itself the Resistance, led by former WEC colonel, now general, Quentin Maxis. The Resistance is a severely outnumbered and outgunned ragtag mix of disparate people: ex-WEC soldiers and employees rub elbows with political dissidents and criminals.


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