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Crusader: No Regret

Crusader: No Regret
Noregret box art.jpg
Developer(s) Origin Systems
Publisher(s) Electronic Arts
Director(s) Tony Zurovec
Producer(s) Tony Zurovec
Designer(s) Mark Vittek
Programmer(s) Tony Zurovec
Composer(s) Dan Gardopée
Todd Parsons
Andrew Sega
Engine Enhanced Ultima VIII: Pagan engine
Platform(s) PC (DOS)
Release
  • NA: September 9, 1996
  • EU: 1996
Genre(s) Action game
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 77.25%
Review scores
Publication Score
GameSpot 8.9/10
PC Gamer (UK) 85%
PC Gamer (US) 88%
Computer Games Magazine 4.5/5 stars

Crusader: No Regret is an isometric action game developed by Origin Systems and published by Electronic Arts in 1996. Nominally a sequel to 1995's Crusader: No Remorse, it is considered both by critics and by the game director more akin to a stand-alone expansion pack. Mechanically similar to No Remorse, it features new levels, enemies and weapons.

Set immediately after the events of No Remorse, No Regret chronicles the further adventures of the Silencer, a supersoldier-turned-resistance-fighter in a dystopian 22nd century.

The gameplay is similar to Crusader: No Remorse. The player controls the Silencer as he fights his way through the levels. Teleportation pads are used for quick travel within and between levels.

No Regret added several new weapons and death animations, including freezing (and subsequent shattering) and two different kinds of melting. In No Remorse, the Silencer could carry no more than five firearms at once; in No Regret, this restriction was lifted entirely. Nonplayer characters no longer carry money, since there are no friendly merchants to deal with on the Moon.

Gameplay is more combat-oriented than that of No Remorse. In that game, many obstacles could either be circumvented, defeated with items such as passkeys, or blown up with brute force. This latter tactic is usually the only available course of action in No Regret.

No Regret begins 46 hours after the events in No Remorse. A WEC freighter headed for the Moon picks up the escape pod, and the Silencer, upon moonfall, makes contact with the local Resistance. The WEC uses the moon as both a mine and prison, where most of the political dissidents and Resistance members are forced to extract a precious radioactive compound, Di-Corellium, the mineral that is the basis of virtually all energy production on Earth. Approximately half of all known reserves are on the Moon, and a shortage of Di-Corellium would cause serious problems for the WEC. For this reason, Chairman Draygan is on the Moon to oversee the Di-Corellium production, which has been lagging recently—possibly due to incursions from the Resistance cell on Moon, at the hidden Dark Side base. On learning of the Silencer's presence, he sics all his forces against him.


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