Counter-Strike: Condition Zero | |
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Developer(s) | |
Publisher(s) |
|
Distributor(s) | Vivendi Universal Games |
Composer(s) | Zak Belica |
Series | Counter-Strike |
Engine | GoldSrc |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
Windows
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 66.61% |
Metacritic | 65/100 |
Review scores | |
Publication | Score |
Eurogamer | 6/10 |
GameSpot | 6.8/10 |
IGN | 7/10 |
Counter-Strike: Condition Zero is a multiplayer video game, the follow-up to Counter-Strike. The game was released in 2004 using the GoldSrc engine. Condition Zero features a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns, including Condition Zero: Deleted Scenes.
Alongside various other Valve titles, the game received versions for OS X and Linux in 2013.
Condition Zero started development in 2000 by Rogue Entertainment, and was initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to Sony and the development company went defunct, leaving Valve empty. Later, they gave it to Gearbox Software, the developers of the Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and its new engine.
Gearbox created an overhaul of Counter-Strike with high quality models and improved graphics. They also added alpha blending, allowing for realistic foliage and weather effects, a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec, and they included explosive weapons such as a Molotov cocktails, tear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.