Conker: Live & Reloaded | |
---|---|
Developer(s) | Rare |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Chris Seavor |
Composer(s) | Robin Beanland |
Series | Conker |
Platform(s) | Xbox |
Release date(s) | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 79% |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
Edge | 8/10 |
EGM | 6.67/10 |
Eurogamer | 4/10 |
Famitsu | 28/40 |
Game Informer | 8/10 |
Game Revolution | B |
GameSpot | 8.3/10 |
GameSpy | |
GameZone | 9/10 |
IGN | 8.1/10 |
OXM (US) | 8/10 |
Detroit Free Press | |
The Sydney Morning Herald |
Conker: Live & Reloaded is a platform video game developed by Rare and exclusively released for the Xbox in June 2005. The single player mode is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64. However, it includes a new multiplayer mode that is different from the Nintendo 64 version utilising Xbox Live. Development started the moment the studio was bought by Microsoft in 2002.
The Multiplayer in Live & Reloaded uses the same third-person perspective as the single-player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game has a choice of "classes" which significantly affect play style.
Each class has its own special equipment, special abilities, and physical capabilities, each being designed for a distinct purpose. They are also designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. Each class can also choose from several specialist ordnance items and vehicles unique to the class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it.