Conduit 2 | |
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North American cover art
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Developer(s) | High Voltage Software |
Publisher(s) | Sega |
Producer(s) | Kevin Sheller |
Designer(s) | Eric Stoll |
Programmer(s) | Dan Kaufman John R. Sanderson |
Artist(s) | Joe Hamell Cary Penczek |
Writer(s) | Jason L Blair |
Composer(s) | Ed Dulian |
Engine | Quantum3 |
Platform(s) | Wii |
Release date(s) |
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Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 64 |
Review scores | |
Publication | Score |
Game Informer | 6 out of 10 |
GameSpot | 7 out of 10 |
GameTrailers | 7.9 out of 10 |
IGN | 7.5 out of 10 |
Joystiq | |
ONM | 84% |
Conduit 2 is a first-person shooter video game developed by High Voltage Software for the Wii video game console. It is the sequel to The Conduit. The definite article of the original title was dropped during development as the developers considered it "too much of a mouthful".
The game makes use of the Quantum3 engine, a game engine designed by High Voltage Software specifically for the Wii. The engine allows effects such as bump mapping, reflection and refraction, and gloss and detail mapping to be implemented. Conduit 2 supports a wide variety of peripherals such as Wii MotionPlus, Classic Controller, Classic Controller Pro, and the PDP Headbanger Headset.
Conduit 2's single player mode has had many changes from the first game. Players now have the ability to flip over objects such as tables, bookshelves and soda machines to use as cover, and shoot off enemy armor and helmets to expose weak spots. A sprint button has been added to allow players to charge or flee from opponents. Players can ride on vehicles in certain levels and fire weapons from them. At the beginning of levels, players can choose their weapon loadouts, and customize their character's appearance and ability upgrades. The use of iron sights has been implemented, and grenades explode on a timer. Levels are less "corridor-based" in design, with multiple paths to explore. The game's story unfolds during gameplay through triggered scripted sequences instead of through cutscenes as in the first game. Enemy AI has been enhanced; to make them appear more lifelike, enemies have conversations between themselves when they're unaware of the players presence. The enemies can flip and knock over things like tables and filing cabinets for makeshift cover, and enemies blind fire when players aim at them while they're behind cover. The enemies possess randomized weapons. The enemy AI behavior also changes depending on which weapon they have. For example, a foe with a shotgun will attempt to run up to the player to shoot him at close range, while a foe with a rifle will hang back and shoot from afar. Enemy behavior also varies depending on which weapon the player is armed with. For example, enemies try to search for players who have cloaked with the ARC Eclipse rifle. Enemies dive out of the way of fragmentation grenades and attempt to suicide bomb the player when stuck with a radiation grenade. Enemies feature randomly selected armour pieces and helmets so that each enemy looks different.Conduit 2 features 23 enemy types, as opposed to the first game which only had 14. While Conduit 2 retains the customizable controls from the first game, the game supports Wii MotionPlus for enhanced precision control and better tracking, though it is not required to play the game. In addition, Conduit 2 supports the use of the Classic Controller and Classic Controller Pro.