In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location to a given value and, only if they are the same, modifies the contents of that memory location to a given new value. This is done as a single atomic operation. The atomicity guarantees that the new value is calculated based on up-to-date information; if the value had been updated by another thread in the meantime, the write would fail. The result of the operation must indicate whether it performed the substitution; this can be done either with a simple boolean response (this variant is often called compare-and-set), or by returning the value read from the memory location (not the value written to it).
A compare-and-swap operation is an atomic version of the following pseudocode, where * denotes access through a pointer:
This operation is used to implement synchronization primitives like semaphores and mutexes, as well as more sophisticated lock-free and wait-free algorithms. Maurice Herlihy (1991) proved that CAS can implement more of these algorithms than atomic read, write, or fetch-and-add, and assuming a fairly large amount of memory, that it can implement all of them. CAS is equivalent to load-link/store-conditional, in the sense that a constant number of invocations of either primitive can be used to implement the other one in a wait-free manner.