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Instruction (computer science)


An instruction set, or instruction set architecture (ISA), is the part of the computer architecture related to programming, including the native data types, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external I/O. An ISA includes a specification of the set of opcodes (machine language), and the native commands implemented by a particular processor..

An instruction set is the interface between a computer's software and its hardware, and thereby enables the independent development of these two computing realms.

An instruction set architecture is distinguished from a microarchitecture, which is the set of processor design techniques used, in a particular processor, to implement the instruction set. Processors with different microarchitectures can share a common instruction set. For example, the Intel Pentium and the AMD Athlon implement nearly identical versions of the x86 instruction set, but have radically different internal designs.

The concept of an architecture, distinct from the design of a specific machine, was developed by Fred Brooks at IBM during the design phase of System/360.

Prior to NPL [System/360], the company's computer designers had been free to honor cost objectives not only by selecting technologies but also by fashioning functional and architectural refinements. The SPREAD compatibility objective, in contrast, postulated a single architecture for a series of five processors spanning a wide range of cost and performance. None of the five engineering design teams could count on being able to bring about adjustments in architectural specifications as a way of easing difficulties in achieving cost and performance objectives.


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