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Semaphore (programming)


In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple processes in a concurrent system such as a multiprogramming operating system.

A trivial semaphore is a plain variable that is changed (for example, incremented or decremented, or toggled) depending on programmer-defined conditions. The variable is then used as a condition to control access to some system resource.

A useful way to think of a semaphore as used in the real-world systems is as a record of how many units of a particular resource are available, coupled with operations to adjust that record safely (i.e. to avoid race conditions) as units are required or become free, and, if necessary, wait until a unit of the resource becomes available. Semaphores are a useful tool in the prevention of race conditions; however, their use is by no means a guarantee that a program is free from these problems. Semaphores which allow an arbitrary resource count are called counting semaphores, while semaphores which are restricted to the values 0 and 1 (or locked/unlocked, unavailable/available) are called binary semaphores and are used to implement locks.

The semaphore concept was invented by Dutch computer scientist Edsger Dijkstra in 1962 or 1963, and has found widespread use in a variety of operating systems. It has also been used as the control mechanism for I/O controllers, for example in the Electrologica X8 computer.

Suppose a library has 10 identical study rooms, to be used by one student at a time. To prevent disputes, students must request a room from the front desk if they wish to make use of a study room. If no rooms are free, students wait at the desk until someone relinquishes a room. When a student has finished using a room, the student must return to the desk and indicate that one room has become free.


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