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Command and Conquer 3

Command & Conquer 3: Tiberium Wars
Cc3tw-win-cover.jpg
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Producer(s) Amer Ajami
Designer(s) Jason Bender
Artist(s) Matt J. Britton
Writer(s) Brent Friedman
Composer(s) Steve Jablonsky
Trevor Morris
Series Command & Conquer Edit this on Wikidata
Engine SAGE
Platform(s) Microsoft Windows, Xbox 360, Mac OS X, mobile
Release Windows
  • NA: March 26, 2007
  • EU: March 29, 2007
  • AU: March 28, 2007
  • UK: March 30, 2007
Xbox 360
  • NA: May 10, 2007
  • EU: May 11, 2007
Mac OS X
  • NA: August 28, 2007
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 85% (PC)
Review scores
Publication Score
1UP.com A
Eurogamer 8/10
Game Informer 8.5/10
GamePro 4.5/5 stars
GameSpot 9/10
GameSpy 4/5 stars
IGN 8.5/10
OXM (US) 8.0/10
Awards
Publication Award
Gamestar Best RTS Game of 2007
G-Phoria Awards (2007) Best Strategy Game
1UP Strategy/Simulation Game of 2007
Firing Squad (2008) Number 10 on Top Ten PC Games of 2007
11th Annual Interactive Achievement Awards (2007) Best Strategy/Simulation Game of the Year

Command & Conquer 3: Tiberium Wars is a military science fiction real-time strategy video game developed and published by Electronic Arts for the Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The direct sequel to 1999's Command & Conquer: Tiberian Sun by Westwood Studios which was taken over and liquidated by EA in 2003, Tiberium Wars returns the Command & Conquer series to its roots in the Tiberium story arc of the franchise, again featuring the factions of the Global Defense Initiative and the Brotherhood of Nod, and also introducing a new extraterrestrial faction known as the Scrin. An expansion pack to Tiberium Wars, titled Command & Conquer 3: Kane's Wrath, was released on March 24, 2008.

Tiberium Wars takes place about sixteen to seventeen years after the events of Tiberian Sun: Firestorm, at the advent of and during the "Third Tiberium War" when the Brotherhood of Nod launches a worldwide offensive against the Global Defense Initiative, abruptly ending 17 years of silence and temporarily crippling GDI. With the odds tipped in the Brotherhood's favor this time, GDI field commanders rally their troops and begin to combat Nod's second re-emergence, trying to restore lost hope. In the middle of it all, a new playable faction appears: the alien Scrin.


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