Command & Conquer | |
---|---|
Developer(s) | Victory Games |
Publisher(s) | Electronic Arts |
Series | Command & Conquer |
Engine | Frostbite 3 |
Platform(s) | Microsoft Windows |
Release date(s) | Cancelled |
Genre(s) | Real-time strategy |
Mode(s) | Single-player,multiplayer |
Command & Conquer (previously known as Command & Conquer: Generals 2) is a cancelled real-time strategy video game in the Command & Conquer series. It was being developed by the now-closed video game studio Victory Games for Microsoft Windows. The game was set to use the Frostbite 3 engine and would have introduced downloadable content to the series. It was supposed to be the first game in the series to be developed by Victory Games, making them the series' third developer after Westwood Studios and EA Los Angeles. Command & Conquer would have been available exclusively on Electronic Arts' Origin distribution service.
The game was originally announced as Command & Conquer: Generals 2, a direct sequel to 2003's Command & Conquer: Generals. It was then re-purposed in August 2012 as what would have been the first in a series of free-to-play games set in the Command & Conquer universe. The skirmish multiplayer platform was slated for release for free around Christmas 2013, with 'pay per play' campaign missions releasing by Q1 2014. However, on October 29, 2013, EA ceased development of Command & Conquer and shut down Victory Games, citing negative feedback over the economy-based experience as a reason. However, shortly after the cancellation announcement, an unidentified Victory Games staff member posted on the official forums, in the area reserved for players with access to the alpha builds, and stated that the reason for the game's cancellation was "corporate shenanigans" and not negative reception. The staff member also claimed that the official cancellation announcement was pre-written by higher-level staff at Electronic Arts.
Previously, Command & Conquer 4: Tiberian Twilight drastically changed the original game's formula in certain areas, such as the removal of base building and the addition of population caps (changes which were poorly received.) Command & Conquer (2013) would have returned to its original roots. Along with classic staples such as base building and resource collection, there would have been the usual amounts of orchestrating and commanding large armies. The game would have also introduced oil and natural gas (or coal) as primary resources, as well as "base proxy" tactic in which one faction must have "captured" a resource stash before letting its harvesters in.