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Command & Conquer 4: Tiberian Twilight

Command & Conquer 4:
Tiberian Twilight
The cover art of Tiberian Twilight
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Producer(s) Michael Glosecki
Designer(s) Samuel Bass
Composer(s) James Hannigan
Timothy Michael Wynn
Jason Graves
Series Command & Conquer
Engine SAGE 2.0
Platform(s) Microsoft Windows
Release date(s)
  • NA: March 16, 2010
  • EU: March 19, 2010
Genre(s) Real-time tactics
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 64
Review scores
Publication Score
1UP.com C−
Eurogamer 6/10
Game Informer 7.5/10
GamePro 4/5 stars
GameSpot 7/10
GameSpy 2.5/5 stars
GamesRadar 7/10
IGN 7.4/10

Command & Conquer 4: Tiberian Twilight is a real-time tactics video game and the latest installment of the popular Command & Conquer franchise, released March 16, 2010. It constitutes a final chapter in the Tiberium saga. The game was originally started as an Asian market online-only version of C&C 3, according to an interview with Greg Black. The game was released for download via online gaming distribution service Steam on March 19, 2010. Command & Conquer 4 also uses EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was officially released by EA to contest winners on November 21, 2009.

The gameplay in Command & Conquer 4 no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match. Command & Conquer 4 utilizes class-based gameplay as well as some role-playing game elements.

There are two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable. Each faction is split into three upgradeable classes: offense, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offense class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defense class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons. It is the only class that allows the player to construct buildings in order to develop their base (analogous with the previous games). The support class is focused on air combat and specialized vehicles to traverse the environment, and is also equipped with special support powers that are used to assist teammates. As it relies on air support, the support MCVs of both factions are able to lift off in the air.Command & Conquer 4 contains two non-playable factions from previous games in the Tiberium Universe: The Scrin (C&C3) and the Forgotten (Tiberian Sun), the latter returning as a minor part of the story as well as a neutral class on the map.Command & Conquer 4 includes a total of about 90 units, including many new units and updated versions of previous Command & Conquer units.


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