Code Age Commanders: Tsugu Mono Tsuga Reru Mono | |
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Developer(s) | Square Enix Product Development Division 2 |
Publisher(s) | Square Enix |
Director(s) | Toshiyuki Itahana |
Producer(s) | Yusuke Naora |
Designer(s) | Kazuhiko Aoki |
Programmer(s) | Mitsuru Kamiyama |
Artist(s) | Yusuke Naora |
Writer(s) | Miwa Shoda Yusuke Naora |
Composer(s) | Kumi Tanioka |
Series | Code Age series |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Famitsu | 32 out of 40 |
Play | 7.5 out of 10 |
GameBrink | 78 out of 100 |
Code Age Commanders: Tsugu Mono Tsuga Reru Mono (コード・エイジ コマンダーズ ~継ぐ者 継がれる者~?) is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005 for the PlayStation 2. It is part of the Code Age series, a franchise created by video game artist Yusuke Naora and designed to span different interweaved titles in multiple platforms and media. The series consists of Commanders, the mobile phone game Code Age Brawls, and the manga Code Age Archives.
The story of the game depicts the struggles of people surviving in a fictional "intraglobular world" menaced by an impending destruction, mysterious warped creatures, and different factions warring against each other. The game focuses successively on the viewpoints of four main protagonists. Reviews of the game were relatively positive, with high praises of its graphics and art direction but more mixed feelings for its complex and atypical gameplay.
Code Age Commanders is an action role-playing game divided in missions, in which the goal is to fight enemies called "Coded" to reach a certain area of the map, where a boss must sometimes be defeated. The player controls one character while other allies are computer-controlled and must not die for the mission to be successful. Between two missions, the player can select in a menu numerous optional cut scenes to watch and which reveal the memories of the Coded defeated, while stages already completed can be re-explored. The game features four successive main playable characters, and items and skills learned by one is each time passed to the next.
Weapons are equipped on both hands of the characters and are used with the circle and cross buttons. Pressing both buttons in succession is necessary to execute combos. The other buttons are used to lock focus onto an enemy, guard, dash, or manually change the camera angle. The number of attacks and blocks is limited by an energy meter for each arm, which decreases after each move but replenishes with time.