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Code Age Commanders

Code Age Commanders: Tsugu Mono Tsuga Reru Mono
Code Age Commanders JP.jpeg
Developer(s) Square Enix Product Development Division 2
Publisher(s) Square Enix
Director(s) Toshiyuki Itahana
Producer(s) Yusuke Naora
Designer(s) Kazuhiko Aoki
Programmer(s) Mitsuru Kamiyama
Artist(s) Yusuke Naora
Writer(s) Miwa Shoda
Yusuke Naora
Composer(s) Kumi Tanioka
Series Code Age series
Platform(s) PlayStation 2
Release
  • JP: October 13, 2005
Genre(s) Action role-playing game
Mode(s) Single-player
Review scores
Publication Score
Famitsu 32 out of 40
Play 7.5 out of 10
GameBrink 78 out of 100

Code Age Commanders: Tsugu Mono Tsuga Reru Mono (コード・エイジ コマンダーズ ~継ぐ者 継がれる者~?) is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005 for the PlayStation 2. It is part of the Code Age series, a franchise created by video game artist Yusuke Naora and designed to span different interweaved titles in multiple platforms and media. The series consists of Commanders, the mobile phone game Code Age Brawls, and the manga Code Age Archives.

The story of the game depicts the struggles of people surviving in a fictional "intraglobular world" menaced by an impending destruction, mysterious warped creatures, and different factions warring against each other. The game focuses successively on the viewpoints of four main protagonists. Reviews of the game were relatively positive, with high praises of its graphics and art direction but more mixed feelings for its complex and atypical gameplay.

Code Age Commanders is an action role-playing game divided in missions, in which the goal is to fight enemies called "Coded" to reach a certain area of the map, where a boss must sometimes be defeated. The player controls one character while other allies are computer-controlled and must not die for the mission to be successful. Between two missions, the player can select in a menu numerous optional cut scenes to watch and which reveal the memories of the Coded defeated, while stages already completed can be re-explored. The game features four successive main playable characters, and items and skills learned by one is each time passed to the next.

Weapons are equipped on both hands of the characters and are used with the circle and cross buttons. Pressing both buttons in succession is necessary to execute combos. The other buttons are used to lock focus onto an enemy, guard, dash, or manually change the camera angle. The number of attacks and blocks is limited by an energy meter for each arm, which decreases after each move but replenishes with time.


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