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Code Age Brawls

Code Age Brawls
The official logo of Code Age Brawls.gif
Official logo
Developer(s) Square Enix Product Development Division 2
Publisher(s) Square Enix
Producer(s) Yusuke Naora
Artist(s) Yusuke Naora
Writer(s) Miwa Shoda
Yusuke Naora
Composer(s) Kumi Tanioka
Series Code Age series
Platform(s) DoCoMo 3G FOMA Mobile phones
Release
  • JP: December 19, 2005
Genre(s) Role-playing game

Code Age Brawls (コード・エイジ ブロウルズ?) is a video game developed by Square Enix for mobile phones and is part of the Code Age franchise. It follows a woman on another world who has been partially transformed into a powerful creature called a Warhead, who must continually battle other creatures known as Coded in order to take over their bodies and stay alive. The world is set to be destroyed, and the protagonist must find a way to survive the apocalypse.

The game's battles are rock-paper-scissors-like contests using colored badges across five rounds. Players can also compete online for territory using their real world locations. The world of the game was developed over three years and was released along with another video game and a manga comic that are all connected.

The game was only released in Japan, like its sister game in the franchise, Code Age Commanders: Tsugu Mono Tsuga Reru Mono. Reviewers at the time it was demoed highly praised the demos character models and graphical detail.

The gameplay of Code Age Brawls is focused on collecting and using colored badges in a contest similar to rock-paper-scissors. Battles consist of five rounds, in each of which the player and their opponent each select a badge to play. Once both players have made a selection, the badges are revealed, and the winner does damage to the opposing player based on the difference between their levels. The badge colors are ranked in power from highest to lowest as yellow, red, blue, purple, and gray. If players play the same color they both attack, and if one player's color is higher only they attack. Players may choose to not play a badge in order to save it for later rounds; if both players do not play a badge then neither attacks.


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