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Cloud gaming


Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.

In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices. Video game developer Crytek began research on a cloud gaming system in 2005 for Crysis, but halted development in 2007 to wait until the infrastructure and cable Internet providers were up for the task.OnLive officially launched in March 2010, and its game service began in June with the sale of its OnLive microconsole. On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and OnLive closed its doors. In November, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology.

Gaikai, which allows game publishers and others to embed free streaming gameplay trials on their websites, launched its open beta in February 2011 with games from Electronic Arts including Dead Space 2, Mass Effect 2, and The Sims 3. Gaikai-enabled games can be embedded directly inside websites, on Facebook, or on mobile devices and IPTVs. In spring 2011, Gaikai went live with multiple partnerships including Walmart and The Escapist, as well as announcing deals with Eurogamer and Capcom. Gaikai-enabled games stream from within web browsers without requiring downloads, special plug-ins, or registration, and can be activated by clicking on an enabled advertisement or visiting a Gaikai-powered game destination. Sony purchased Gaikai, then the largest cloud gaming service provider, in July 2012.


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