A video game clone is either a video game (or series) which is very similar to or heavily inspired by a previous popular game or series. It also applies to a third-party remake of a video game console.
The term is usually derogatory, implying a lack of originality and creativity; however, an intentional clone may be anything from a "ripoff" to an honorary homage to its . Accusing a game of being a clone carries the implication that its developers or publishers try to profit off of the exemplar's success. In particularly bad cases this may be seen as a form of plagiarism or fraud and could be taken to court.
Cloning a game in digital marketplaces is common, because it is hard to prevent and easy to compete with existing games. Developers can copyright the graphics, title, story, and characters, but they cannot easily protect software design and game mechanics. A patent for the mechanics is possible, but acquiring one is expensive and time-consuming.
Below, alongside the history of the practice, some clones are listed.
Within the field of video games, popular game concepts often lead to that concept becoming incorporated or expanded upon by other developers. In other cases, games may be developed with clear influence from one or more earlier games. Such derivations are not always considered clones though the term may be used to make a comparison between games. As copyright law does not protect gameplay concepts, the reuse of such ideas is generally considered acceptable. Games like Tetris and Breakout inspired many games that used similar core concepts but expanded beyond that; the Breakout-inspired Arkanoid itself inspired many other clones that built upon its unique additions to Breakout. Gameplay elements of Street Fighter II and Mortal Kombat became common gameplay elements in the fighting game genre, A large number of games that tried to capitalize on the success of the 3D adventure game Myst were grouped as "Myst clones". Some video game genres are founded by archetypal games that all subsequent similar games are thought of as derivatives; notably, early first-person shooters were often called "Doom clones", while the success of the open-world formula in Grand Theft Auto led to the genre of GTA clones. The genre of endless runners is based on the success and simplicity of the game Canabalt. In these cases, games that are "clones" of another are generally not implied to have committed any intellectual property infractions, and otherwise considered legally acceptable practices, though calling such games as clones is generally considered derogatory.