Clockwork Knight | |
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European cover art
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Developer(s) | Sega |
Publisher(s) | Sega |
Director(s) | Tomoyuki Ito |
Producer(s) | Noriyoshi Oba Yoji Ishii Makoto Oshitani |
Composer(s) | Hirofumi Murasaki |
Platform(s) | Sega Saturn |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Edge | 6 / 10 |
EGM | 28 / 40 |
Famitsu | 10 / 10 32 / 40 |
GameFan | 250 / 300 |
GamePro | 16.5 / 20 |
92% | |
95% | |
Maximum | |
Mean Machines Sega | 82% |
Next Generation | |
87% | |
Sega Pro | 91% |
Sega Saturn Tsūshin | 29 / 40 |
Award | |
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Publication | Award |
GameFan | Import Game of the Year |
Clockwork Knight is a side-scrolling platform video game developed and published by Sega for the Sega Saturn. It was released in Japan on December 9, 1994, in North America on the 1995 launch, and in Europe on July 8, 1995. It was followed by a sequel, Clockwork Knight 2.
Sir Tongara de Pepperouchau III ("Pepper" for short) is a toy soldier. He is in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight. But he is clumsy and something of a laughingstock, especially when compared to his friendly rival Ginger who is also after Chelsea's heart.
One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
This game is a side-scrolling platformer in the vein of the Mario and Sonic the Hedgehog series. Unlike those games, however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the Donkey Kong Country series, or Killer Instinct, on top of fully 3D levels (and with fully 3D bosses).
Pepper attacks enemies and opens passages with his key. A quick tap of a button will thrust it out horizontally. Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out). He can also pick up unconscious enemies or objects such as footballs or springs and toss them; vertical tosses are possible.