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Clock Tower II: The Struggle Within

Clock Tower II: The Struggle Within
Clocktowerghostheadasi7ll1.jpg
North American cover art
Developer(s) Human Entertainment
Publisher(s)
  • JP: Human Entertainment
Director(s) Yutaka Hirata
Producer(s) Yuichi Kobayashi
Designer(s) Yutaka Hirata
Programmer(s) Kazuhiro Takeshima
Artist(s) Masatsugu Igarashi
Kiichi Takaoka
Writer(s) Yutaka Hirata
Composer(s) Kaori Takazoe
Series Clock Tower
Platform(s) PlayStation
Release
  • JP: March 12, 1998
  • NA: October 28, 1999
Genre(s) Point-and-click adventure, survival horror
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 49/100
Review scores
Publication Score
AllGame 2.5/5 stars
GameSpot 3.9/10
IGN 4.8/10
OPM (US) 2.5/5 stars

Clock Tower II: The Struggle Within, released in Japan as Clock Tower: Ghost Head, is a survival horror point-and-click adventure game developed by Human Entertainment and released for the PlayStation in 1998. The story follows 17-year-old Alyssa Hale who suffers from multiple personality disorder with an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past. Upon release, Clock Tower II was met with negative reviews. Critics found the game to be dated in terms of both its point-and-click gameplay and poor graphics. The story was also found to be disjointed, and the trial-and-error gameplay was heavily criticized.

Following its predecessors, Clock Tower II is a point-and-click adventure game with 3D graphics. The player can use either a standard PlayStation controller or mouse to control the protagonist, Alyssa Hale, through the game. The cursor will change shape when placed over certain objects, which the player can click to interact with. Clicking in any location will guide the Alyssa in that direction. Moving the cursor to the top of the screen will reveal the player's inventory. Clicking an item and then clicking an object on the screen will use the item on that object or in that location.

Alyssa starts the game with an amulet which keeps her alter ego, Mr. Bates, from emerging and controlling her. However, the amulet can be placed within cases or other containers. Without the amulet, Alyssa will become Mr. Bates if provoked with fear. To change back to Alyssa, the player needs to simply retrieve the amulet back. Some events can only be cleared as Mr. Bates and likewise some only as Alyssa. The choices the player makes as both Alyssa and Mr. Bates will change the scenario development and lead to one of 13 possible endings.

When Alyssa is being chased or is in danger, the cursor will flash red. During this panic mode, the player must rapidly tap a button to escape. When escaping enemies, click points will appear on items or objects that Alyssa can use to fight back or hide from the enemy. Escape mode will not end until the enemy is repulsed or successfully evaded. If playing as Mr. Bates, the player may use obtained weapons against the enemies. When equipped with a weapon, the cursor becomes a crosshair used to aim and shoot. The cursor will change color during panic mode from white, to yellow, and finally red to indicate the Alyssa's stamina. First aid kits can be used to reduce stamina by one level. If Alyssa's stamina reaches zero or the player fails a panic scenario, the screen will read "game over" and provide the player the option to restart from the last room they entered with one extra stamina level.


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