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Civilization IV: Colonization

Civilization IV: Colonization
Civ4colon.jpg
North American cover art
Developer(s) Firaxis Games
Publisher(s) 2K Games (Win)
Aspyr (Mac)
Designer(s) H. Edward Piper
Series Civilization
Engine Civilization IV (a derivation of the Gamebryo engine)
Platform(s) Microsoft Windows, Mac OS X
Release date(s) September 21, 2008
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 80%
Metacritic 83%
Review scores
Publication Score
1UP.com A
CVG 7.9/10
Eurogamer 8/10
G4 4/5
Game Informer 9/10
GameSpot 80
GameSpy 4/5
IGN 8.7/10
X-Play 4/5

Sid Meier's Civilization IV: Colonization is a remake (a total conversion using Civilization IV engine) of the 1994 turn-based strategy game Sid Meier's Colonization. Players control settlers from one of four European nations, Spain, England, France, or the Netherlands, that are trying to conquer/colonize the New World in the period between 1492–1792. The final goal of each player is to build up their colonies and a standing army, then declare independence from their mother country and defeat the military force that the King sends to crush the rebellion.

The Windows version was released on September 21, 2008. A Mac OS X version was released in January 2010.Sid Meier's Civilization IV: Colonization does not require the original Sid Meier's Civilization IV in order to play.

In order to build and expand their cities, players must balance negotiations with several separate groups: the natives of the Americas, colonists from the player's home country, and other colonists from the old world. Players may also recruit founding fathers to join their cause — each with a specific bonus that helps them throughout the game. The player influences the direction of his colony through his choices in diplomacy, recruitment, and city management. Additional colonists from Europe or converted natives can result in population increases after food surpluses exceed a preset level.

Economics and trade come into play when the player makes finished goods and sells them in Europe, or trades with the natives for other goods or gold. By harvesting natural resources, skilled craftsmen can convert them into finished goods for sale or trade. Additionally, silver can be mined for direct trade, and ore can be mined to turn into tools and then in turn guns. Skilled craftsmen produce twice as much as regular workers, and specialist buildings can be built to increase overall production as well.


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