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Civilization I

Civilization
Civilizationboxart.jpg
Civilization box art
Developer(s) MPS Labs
Publisher(s) MicroProse
Producer(s) Sid Meier
Designer(s) Sid Meier
Bruce Shelley
Programmer(s) Sid Meier
Writer(s) B. C. Milligan
Jeffery L. Briggs
Bruce Campbell Shelley
Composer(s) Jeffery L. Briggs
Series Civilization
Platform(s) DOS
Windows
Amiga
Macintosh
Atari ST
Sega Saturn
Super NES
PlayStation
N-Gage
Release September, 1991
Genre(s) Turn-based strategy
Mode(s) Single-player
Review scores
Publication Score
AllGame 5/5 stars
Game Informer 8.5/10 (SNES)
Next Generation 4/5 stars (SNES)

Sid Meier's Civilization is the first in a series of turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times.

Civilization was originally developed for DOS running on a PC. It has undergone numerous revisions for various platforms (including Windows, Macintosh, Amiga, Atari ST, Super NES, Sega Saturn, PlayStation and N-Gage) and now exists in several versions. A multiplayer remake, Sid Meier's CivNet was released for the PC in 1995. The N-Gage version was the 17th game released for the system in North America.

Civilization is a turn-based single- or multiplayer strategy game. The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The game requires a fair amount of micromanagement (although less than other simulation games). Along with the larger tasks of exploration, warfare and diplomacy, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by barbarians, units with no specific nationality and no named leader. These threats only come from unclaimed land or sea, so that over time there are fewer and fewer places from which barbarians will emanate.


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