Cities: Skylines | |
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Developer(s) |
Colossal Order Tantalus Media (Xbox One) |
Publisher(s) | Paradox Interactive |
Distributor(s) | Steam |
Producer(s) | Mariina Hallikainen |
Designer(s) | Karoliina Korppoo Henri Haimakainen Miska Fredman |
Programmer(s) | Antti Lehto Damien Morello |
Artist(s) | Antti Isosomppi |
Composer(s) |
Jonne Valtonen Jani Laaksonen |
Engine | Unity |
Platform(s) | Microsoft Windows OS X Linux Xbox One |
Release |
Microsoft Windows, OS X, Linux
|
Genre(s) | Agent-based City-building, construction and management simulation |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 86.49% |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
Destructoid | 9/10 |
Game Informer | 8.75/10 |
GameSpot | 8/10 |
IGN | 8.5/10 |
PC Gamer (US) | 86/100 |
The Escapist |
Cities: Skylines is a city-building game by Colossal Order and published by Paradox Interactive, released in March 2015 for Microsoft Windows, OS X, and Linux; an Xbox One version, which is ported by Tantalus Media, was released in April 2017. The game is a single player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. Players work to maintain the city's budget, population, health, happiness, employment, pollution (land, water and noise), traffic flow, and other factors. The player can also play in a sandbox mode with two mods that come preinstalled in the game, ready to enable: these unlock all milestones and provide unlimited money to the player.
Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles that focused on designing effective transportation systems. While the developers felt they had the technical expertise to expand to a full city simulation game, their publisher Paradox held off on the idea fearing the market dominance of SimCity. However, after the critical failure of the 2013 SimCity game, Paradox greenlit the title. The developers' goal was to simulate nearly a million unique citizens and their daily routines while simplifying this presentation enough to the player to understand problem points within the designed city, including realistic traffic congestion and effects on commercial and industrial sectors. Since release, the game has added three paid expansions with plans for a fourth, along with other free updates and support for user-generated content.
The game was given favorable reviews and has been a commercial success with more than 3.5 million copies sold two years after its release.