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Chrono Cross

Chrono Cross
Chronocrossbox.jpg
Developer(s) Square Product Development Division 3
Publisher(s) Square
Director(s) Masato Kato
Producer(s) Hiromichi Tanaka
Designer(s) Hiromichi Tanaka
Programmer(s) Kiyoshi Yoshii
Artist(s) Yasuyuki Honne
Nobuteru Yūki
Writer(s) Masato Kato
Composer(s) Yasunori Mitsuda
Series Chrono
Platform(s) PlayStation
Release date(s)
  • JP: November 18, 1999
  • NA: August 15, 2000
Genre(s) Role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 94/100
Review scores
Publication Score
EGM 98%
Famitsu 36/40
GamePro 4.5/5 stars
Game Revolution A-
GameSpot 10/10
IGN 9.7/10
OPM (US) 5/5 stars
Next Generation 4/5 stars

Chrono Cross (クロノ・クロス Kurono Kurosu?) is a role-playing video game developed and published by Square for the PlayStation video game console. It is the successor to Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.

The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him.

Upon its release in Japan in 1999 and North America in 2000, Chrono Cross received critical acclaim, earning a perfect 10.0 score from GameSpot. The game shipped over 1.5 million copies worldwide, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series.Chrono Cross was later re-released for the PlayStation Network in Japan in July 2011, and in North America four months later.


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